AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on iOS in Latin America: Q4 2021 Performance
Explore the performance of the top 5 2D realistic games on iOS in Latin America during Q4 2021. Discover key trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 2D realistic games on iOS in Latin America showcased notable performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed breakdown of each app's performance based on data from Sensor Tower.
8 Ball Pool™
Miniclip.com's 8 Ball Pool™ saw a significant increase in weekly revenue, starting at approximately $22.5K at the end of September and peaking at around $43.6K by the end of December. Weekly downloads exhibited a strong upward trend, beginning at 54.6K and reaching over 91.6K in the last week of December. Active users also grew, from about 1.95M to an impressive 2.38M.
Evony
TOP GAMES INC.'s Evony experienced a notable increase in weekly revenue, starting at $19.8K and reaching $44.6K by the end of the quarter. Weekly downloads fluctuated, starting at 14.8K, dipping to a low of 2.8K, and then recovering to 11K by the end of December. Active users showed a varied trend, decreasing to about 24K in November and rebounding to 37.3K by the end of the year.
Dream League Soccer 2024
First Touch Games Ltd.'s Dream League Soccer 2024 reported steady weekly revenue growth, starting at $14.9K and peaking at $39.2K in the week leading up to Christmas. Weekly downloads increased from 20K to 32.2K during the quarter. Active users also rose, from 287.6K to over 362.9K by the end of December.
Rise of Castles: Fire and War
LONG TECH NETWORK LIMITED's Rise of Castles: Fire and War saw varied weekly revenue, starting at $23.8K and ending at $16.9K. Weekly downloads showed fluctuations, starting at 4.2K and increasing to 8.8K by the end of December. Active users grew from 17.9K to 23.6K over the quarter.
Last Shelter: Survival
LONG TECH NETWORK LIMITED's Last Shelter: Survival had a more modest performance. Weekly revenue began at $19.2K, peaked at $19.8K in late November, and then declined to $10.5K by the end of December. Weekly downloads were low, starting at 300 and ending at 580. Active users remained relatively stable, fluctuating slightly but ending the quarter at 639.
For more detailed insights and trends on mobile game performance, visit Sensor Tower.